Role
Experience Designer
3D Artist
Scope
Full digital exhibit concept
Tools
Blender
Adobe Suite
Constraints
This project was designed to fit within Riedman Gallery at Rochester Museum and Science Center. It was important to me to challenge myself to be able to transform an existing space as opposed to designing a flow from scratch.
Overview
Though the gallery is great as one open space, I wanted to constrain the space a bit by utilizing temporary walls. This was to focus the viewer into three independent sections and increase immersion by forcing the viewer closer to each element.
Flow
The flow was designed to take you simultaneously from large to small scale as well as from familiar to unfamiliar.

Development
After solidifying the overarching structure of the exhibit, each room progressed through stages of sketching and blockouts then polishing with the finalized textures and lighting. For me the process begins and ends with 3D, ensuring that the dimension of the space is always at the forefront.
What’s a better way to explore how awesome mushrooms are than making them super sized? The first room of this exhibit features a play driven forest environment. The room is anchored by a large central tree that allows kids to interact directly with fungi’s main role in the ecosystem: feeding and recycling trees!



Mycelia Tunnel
Shrinking visitors down even smaller, they get to explore an underground world of growing mycelial networks. Nutrients represented by vibrant glowing displays traveling transporting nutrients back and forth. A compelling transition connecting mushrooms with their mold counterparts.




Mold Room
Going microscopic, what was once just a disgusting side effect of food spoiling become a truly beautiful and fun experience. Visitors use different mold plushies to interact with the environment and discover some of the good that molds can do.



















